Teacher Centered vs Student Centered

  1. Differentiate between Teacher Centered vs Student Centered learning strategies.

 

Teacher Centered Student Centered
 Lecture style  Student responsibles for their own learning
 Teacher deciding on instructional goals  Independent work
 Student follow specific guidelines  Incorporate personal questions
 Exam given normally multilpe choice rather than essay format solve authentic problems
 Student work alone differentiated learning environtment.

2. Use table to compare and contrast the advantages and limitations of

  • Discussion
  • Cooperative Learning
  • Games
  • Simulations
  • Discovery
  • Problem Solving
Aspect    Advantages  Limitations
Discussion
  • Whole group discussions provide for greater interaction between teacher and students.
  • Students have a tendency to stay focused on the lesson because they might be called on to answer questions.
Some students may not feel comfortable being put on the spot during a whole group discussion.
 Cooperative Learning
  • It encourages integration.
    Students from different area, races and religious  all combined, creating cooperation between socioeconomic backgrounds, cultures, and ethnicities. Cooperative learning eliminates the barriers because everyone is equally responsible for each other.
  •  It creates real skills.
    The modern working world requires a cooperative team environment. Even people who work from home are interacting and cooperating with others within their industry. This learning process helps to develop their skill.

     

  • It can create cliques.
    When there is one consistently over-performing student and one that is consistently under-performing, it creates problem in the learning environment.
  • Requires discipline. Some learner may not participate in the group work but still get credits.
 Games  

  • Problem Solving. more teens and young people reported playing strategic and role-playing video games, the more they improved their problem solving abilities and academic grades.
  • Spatial Awareness.found shoot-em-ups enhanced players’ abilities to think about concepts in 3D.
  •  Can Become Addictive
    There is a big level of addictiveness in certain video games. People who are unable to deal with their problems might just resort to go to video games in order to escape their problems. It might be rare and uncommon, but some players have actually lost their jobs and lives over video games. In some severe and rare cases, players died because they did not stop playing to go eat or sleep.
  •  Promotes Violence
    Another downside is that video games may contain and even promote violence. A lot of video games nowadays are focused on violence and they’re all about the thrill of the fight.
 Simulations
  • Errors aren’t harmful. allows you to build the confidence you’ll need to perform tasks on real patients.
  • Have limitation for number of people in the same time.
  • Expensive to build a simulation model.
Discovery
  • supports an active engagement of the learner in the learning process, while you are participating, you are paying more attention
  • can laen a new thing by discovery.
  • Discovery learning can become a vehicle to reject the idea that there  are important skills and information that all children should learn.

     

Problem solving  

  • can produce critial thinking
  • Limitation of the amount of content covered, can be time-consuming.
  • Lack of objectives guideline
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